- Add force_region object type: local Guo forcing via sparse compact list
- ForceRegionSoA container, ForceRegionKernel, stepper dispatch
- add_body("force_region", ...) + set_force(id, fx, fy) API
- Fix read_sensor(normalize=...) not being passed from Simulation layer
- Fix force_region incorrectly entering curved cut-link path (P0 blocker)
- Clean up module boundaries: body/__init__ no longer imports from lbm
- Circluar import fix: common/streakline <-> pathline
- Package data globs fixed for recursive kernel files
- Version unified to 0.3.0
- Performance analysis: pycuda launch overhead vs GPU compute at various grid sizes
- Nsight Systems + Nsight Compute profiling data and report
- Documentation reorganized under docs/ (audit, validation_specs)
- README overhaul: multi-body examples, validated benchmarks, force_region docs
Co-authored-by: Cursor <cursoragent@cursor.com>
407 lines
13 KiB
Markdown
407 lines
13 KiB
Markdown
# CelerisLab
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**GPU-Accelerated Lattice Boltzmann Method (LBM) CFD Solver**
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CelerisLab is a high-performance computational fluid dynamics solver based on the Lattice Boltzmann Method, leveraging NVIDIA CUDA for GPU acceleration. It provides a Python API for scripting, real-time control loop integration, and scientific workflow automation.
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## Features
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- **GPU Acceleration**: CUDA kernels for high-performance simulation (384x192 D2Q9: ~4400 MLUPS on V100)
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- **D2Q9 / D3Q19 Lattice**: 2D and 3D lattice implementations
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- **Multiple Collision Models**: SRT, TRT, and MRT operators; Smagorinsky LES subgrid model
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- **Dual Streaming Paths**: Standard double-buffer pull and memory-efficient esoteric-pull (EsoPull)
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- **Curved Boundary Bouzidi**: Immersed boundary support for complex geometries with wall velocity control
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- **Flexible Boundary Conditions**: NEQ-extrapolation pressure outlet, parabolic/uniform velocity inlet, half-way bounce-back walls
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- **Rotating Body Control**: Real-time setting of body rotation speeds via `sim.set_body()`
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- **Force / Torque / Sensor Readback**: On-demand force, torque, and area-averaged sensor velocity
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- **Physics Validated**: Strouhal numbers match Sah04 (confined cylinder) and Kan99b (rotating cylinder) references
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## Quick Start
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### Single cylinder
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```python
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from CelerisLab import Simulation
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sim = Simulation()
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sim.add_body("circle", center=(50, 50), radius=10)
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sim.initialize()
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for step in range(10000):
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sim.run(1)
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macro = sim.get_macroscopic() # {"rho": ..., "ux": ..., "uy": ...}
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force = sim.read_force(0) # [fx, fy] on body 0
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sim.close()
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```
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### Multi-body control loop
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```python
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from CelerisLab import Simulation
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sim = Simulation()
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# Three rotating cylinders
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sim.add_body("circle", center=(1006, 150), radius=10)
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sim.add_body("circle", center=(1015, 140), radius=10)
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sim.add_body("circle", center=(1015, 160), radius=10)
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# Downstream velocity sensor
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sim.add_body("sensor", center=(1050, 150), radius=10)
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sim.initialize()
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for step in range(100):
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# Set body rotation speeds (implicit GPU upload)
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sim.set_body(0, omega=0.002)
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sim.set_body(1, omega=-0.001)
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sim.set_body(2, omega=0.001)
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# Advance 10 LBM steps
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sim.run(10)
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# Read telemetry
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fx, fy = sim.read_force(0)
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ux, uy = sim.read_sensor(3)
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print(f"force=({fx:.4f},{fy:.4f}) sensor=({ux:.4f},{uy:.4f})")
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sim.close()
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```
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## Installation
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### Prerequisites
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- Python 3.8+
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- NVIDIA GPU with CUDA Compute Capability 6.0+
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- CUDA Toolkit 11.0+
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- NVIDIA drivers
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### Install from source
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```bash
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git clone <repository_url>
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cd CelerisLab
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pip install -e .
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```
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### Dependencies
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- `pycuda>=2020.1` — CUDA Python bindings
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- `numpy>=1.19.0` — numerical computing
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- `scipy>=1.5.0` — special functions for vortex initialization
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## API Reference
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### Simulation
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```python
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sim = Simulation(
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lbm_config_path: Optional[str] = None, # path to config JSON
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body_config_path: Optional[str] = None, # path to body config JSON
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device_id: int = 0, # GPU device index
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)
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```
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#### Body creation
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| Method | Returns | Description |
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|--------|---------|-------------|
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| `sim.add_body(type="circle", center=(x,y), radius=r)` | int body_id | Add a cylinder body |
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| `sim.add_body(type="sensor", center=(x,y), radius=r)` | int body_id | Add a velocity sensor |
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| `sim.add_cylinder(center, radius)` | int body_id | Backward-compat alias |
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| `sim.add_sensor(center, radius)` | int body_id | Backward-compat alias |
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| `sim.add_object(obj)` | int body_id | Add pre-configured SimObject |
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Future geometry types (polygon, mesh) will use the same `add_body()` function with a different `type` parameter.
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#### Runtime control
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| Method | Description |
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|--------|-------------|
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| `sim.initialize()` | Recompile if needed, flow field + sync objects to GPU |
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| `sim.run(steps, checkpoint_interval=0)` | Run N LBM steps |
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| `sim.set_body(id, omega=...)` | Set body rotation speed (implicit GPU upload, ~1 μs) |
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| `sim.read_force(id)` -> ndarray | Force vector [fx, fy] (2D) |
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| `sim.read_torque(id)` -> ndarray | Torque [tz] (2D) |
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| `sim.read_sensor(id)` -> ndarray | Area-averaged velocity via GPU sensor kernel |
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| `sim.set_force(id, fx=..., fy=...)` | Set force density on a force_region object (notice: see persistence note below) |
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### force_region usage
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```python
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# Create a circular force application region
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fr_id = sim.add_body("force_region", center=(50, 50), radius=15)
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# Set force density (lattice units, implicit GPU upload)
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sim.set_force(fr_id, fx=0.001, fy=0.0)
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# The region applies Guo forcing on each step. Zero force = no-op.
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sim.set_force(fr_id, fx=0.0, fy=0.0) # disable force
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```
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**Persistence note:** `set_force()` writes the action buffer directly but does not update the object's state record. If `sync_to_gpu()` is called afterward, the force will be reset to zero. For the common usage pattern (initialize -> set_force -> run -> set_force -> run ...), this is not an issue. A future update will add proper force storage in the object state.
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### Comparison: body types
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| Type | Flag overlay | Produces cut-links | Readback | Runtime control |
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|------|-------------|-------------------|----------|-----------------|
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| `"circle"` | OBSTACLE + BC_CURVED | Yes (Bouzidi) | force/torque | `set_body(id, omega=...)` |
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| `"sensor"` | FLUID + SENSOR_FLAG | No | area-averaged velocity | None needed |
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| `"force_region"` | None (zero mask) | **No** | None | `set_force(id, fx=..., fy=...)` |
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#### Data access
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| Method | Description |
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|--------|-------------|
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| `sim.get_macroscopic()` | Download DDF, return dict with rho/ux/uy |
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| `sim.get_ddf()` | Download raw DDF array |
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| `sim.get_flags()` | Copy host-side flag array |
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| `sim.update_runtime_params(omega=..., fx=..., fy=...)` | Update runtime constants without recompile |
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#### Checkpoint / Snapshot
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| Method | Description |
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|--------|-------------|
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| `sim.save_checkpoint(path)` -> str | HDF5 checkpoint with full state |
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| `sim.load_checkpoint(path)` | Restore from HDF5 (config must match) |
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| `sim.snapshot()` / `sim.restore()` | In-memory field snapshot |
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#### Low-level access
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| Attribute | Description |
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|-----------|-------------|
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| `sim.bodies` | ObjectManager for direct GPU buffer access (action_gpu, obs_gpu) |
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| `sim.stream` | Internal CUDA stream for async operations |
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| `sim.field` | LBMField (GPU memory + curved/sensor SoA handles) |
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| `sim.stepper` | LBMStepper for fine-grained step control |
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### LBMStepper (advanced usage)
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```python
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stepper.step(n=1, *, action_gpu, obs_gpu, stream=None)
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```
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When fine-grained control is needed (e.g., custom async patterns), step manually:
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```python
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stream = cuda.Stream()
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sim.bodies.zero_force_segment_async(stream)
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sim.stepper.step(
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1,
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action_gpu=sim.bodies.action_gpu,
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obs_gpu=sim.bodies.obs_gpu,
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stream=stream,
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)
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stream.synchronize()
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force = sim.read_force(0)
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```
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## Configuration
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### Config file location
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`Simulation()` resolves `config_lbm.json` in this order:
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1. Explicit path argument to `Simulation(path)`
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2. `$CELERISLAB_CONFIG_DIR/config_lbm.json`
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3. `./configs/config_lbm.json` (current working directory)
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4. The copy shipped inside the installed package
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### Config structure
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```json
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{
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"grid": {
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"lattice_model": "D2Q9",
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"nx": 512, "ny": 256, "nz": 1
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},
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"physics": {
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"data_type": "FP32",
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"viscosity": 0.0035,
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"velocity": 0.03,
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"rho": 1.0
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},
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"method": {
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"collision": "SRT",
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"streaming": "double_buffer",
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"store_precision": "FP32",
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"ddf_shifting": false,
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"les": { "enabled": false, "cs": 0.16, "closed_form": true },
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"trt": { "magic_param": 0.1875 },
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"inlet": {
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"profile": "parabolic",
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"scheme": "zou_he_local",
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"trt_neq_damp": 0.5,
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"regularized_neq_damp": 0.5
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},
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"outlet": {
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"mode": "neq_extrap",
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"backflow_clamp": true,
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"blend_alpha": 0.7,
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"srt_neq_damp": 0.5
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},
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"y_wall_bc": "bounce_back",
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"omega_guard": { "min": 0.01, "max": 1.99 }
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},
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"cuda": {
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"threads_per_block": 256,
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"compute_capability": "auto"
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}
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}
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```
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Full parameter documentation lives in `src/CelerisLab/configs/CONFIG.md`.
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## Performance
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### Benchmarks (V100, D2Q9, 384x192)
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| Config | MLUPS |
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|--------|-------|
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| Re100 MRT noLES | ~4400 |
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### Performance characteristics
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The GPU is the primary runtime cost. Python overhead is minimal.
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**384x192 (validation grid):** GPU kernel time is ~78 μs/step, of which OneStep is ~5.9 μs (MRT D2Q9). The remaining time is dominated by pycuda kernel launch overhead (~37 μs per launch).
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**3000x300 (production grid):** Estimated GPU compute time is ~530 μs/step, with pycuda overhead fixed at ~111 μs, yielding ~83% GPU utilization.
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`sim.set_body()` and `sim.read_force()` data transfers are negligible (~1 μs for 72 bytes).
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For a detailed breakdown, see [docs/performance_analysis.md](docs/performance_analysis.md).
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## Body Module Architecture
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```
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body/
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__init__.py Package exports
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objects.py SimObject container + ObjectState / ObjectControl
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manager.py ObjectManager: GPU buffer lifecycle, sync, telemetry
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registry.py BodyRegistry: pure add/remove/query
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action_smoother.py ActionSmoother for control input ramping
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geometry/ Shape implementations (CircleGeometry, Geometry ABC)
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coupling/ Body-fluid coupling: SoA packing, force/torque
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preprocess/ Grid preprocessing: flag overlay, cut-link building
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```
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## Module Boundaries
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- `body/` — geometry, rigid-body state, preprocessing, force/torque readback
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- `lbm/` — lattice Boltzmann kernels, field memory, stepper
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- `cuda/` — compilation pipeline, context lifecycle
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- `common/` — shared utilities (checkpoint, render, streakline pathline)
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Geometry is **separated from boundary methods**. CircleGeometry produces geometry-agnostic CutLink records. The SoA packer (`body/coupling/soa_packer.py`) is the single point that knows the kernel memory layout. Adding a new shape (polygon, mesh) requires only a new `Geometry` subclass.
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## Validated Benchmarks
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| Benchmark | Description | Key metrics | Precision |
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|-----------|-------------|-------------|-----------|
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| Sah04 S1-S4 | Confined stationary cylinder | Strouhal matching Sahin & Owens (2004) | St error < 5% |
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| Kan99b K0-K5 | Rotating cylinder in open domain | St, Cd, Cl matching Kang et al. (1999) | See tolerance table |
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| Sensor accuracy | GPU sensor vs CPU flow-field average | Match to 1e-9 | Verified |
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Run validation scripts:
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```bash
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conda run -n pycuda_3_10 python tests/validation/run_kan99b_rotating_cylinder.py
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conda run -n pycuda_3_10 python tests/validation/run_sah04_st_matrix.py
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conda run -n pycuda_3_10 python tests/validation/test_sensor_accuracy.py
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```
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## Performance baseline
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```bash
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conda run -n pycuda_3_10 python tests/validation/run_perf_baseline.py \
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--lattice-model D2Q9 --nx 384 --ny 192 --collision MRT
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```
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## Project Layout
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```
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src/CelerisLab/
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simulation.py High-level API
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config.py LBMConfig / BodyConfig dataclasses
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body/ Object management, geometry, GPU sync
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cuda/ CUDA context, compilation, PTX load
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lbm/ Field, stepper, kernels (CUDA source)
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common/ Preprocess, checkpoint, render, streakline
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tests/
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validation/ Regression runners (Kan99b, Sah04, sensor, perf)
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postproc/ Post-processing scripts (exp_ctrl_matrix, streakline)
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specs/ Validation spec documents
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audit/ Audit reports (archived, see docs/)
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output/ Test outputs (force CSV, vorticity PNG, checkpoints)
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docs/
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performance_analysis.md GPU/Python profiling report
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audit/ Audit findings (round 1-2, kernel layer, body refactor notes)
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validation_specs/ Validation methodology documents
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legacy/ Superseded code (FlowField, compiler v1, macros.h)
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ref/ External reference implementations (FluidX3D)
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```
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## Collision model recommendations
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| Use case | Recommended config |
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|----------|-------------------|
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| Low Re (<= 500) | SRT or TRT, LES off |
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| Medium Re (500-2000) | MRT or SRT+LES |
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| High Re (2000-5000) | MRT+LES (most robust); SRT+LES; TRT+LES with `omega_guard.max` in 1.90-1.99 |
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## Common control loop patterns
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### Sync control (simple)
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```python
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sim.set_body(0, omega=0.002)
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sim.run(10)
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force = sim.read_force(0)
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```
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### Async control (performance-oriented)
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```python
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sim.set_body(0, omega=0.002) # implicit H2D, ~1 μs
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sim.stepper.step(10, ..., stream=sim.stream)
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sim.bodies.download_obs_full_async(sim.stream)
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sim.stream.synchronize()
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force = sim.read_force(0)
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```
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## Vortex initialization
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```python
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from CelerisLab.lbm.initializers import add_vortex
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add_vortex(sim.field, center=(50, 50), radius=10.0, strength=1.0, vortex_type="lamb")
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```
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## Streakline visualization
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```python
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from CelerisLab.common.streakline import Streakline, ReleaseConfig, IntegratorConfig
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streak = Streakline(release_points=..., nx=nx, ny=ny)
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for step in range(steps):
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sim.run(1)
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if step % sample_every == 0:
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macro = sim.get_macroscopic()
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streak.observe(ux=macro["ux"], uy=macro["uy"], step=step)
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streak.render("streakline.png")
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```
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## Citation
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```bibtex
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@software{celerislab2026,
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author = {Frank14f},
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title = {CelerisLab: GPU-Accelerated Lattice Boltzmann Method Solver},
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year = {2026},
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url = {https://github.com/frank14f/CelerisLab}
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}
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```
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## License
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MIT License — see LICENSE file for details.
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