CelerisLab/README.md

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CelerisLab

GPU-Accelerated Lattice Boltzmann Method (LBM) CFD Solver

CelerisLab is a high-performance computational fluid dynamics solver based on the Lattice Boltzmann Method, leveraging NVIDIA CUDA for GPU acceleration. It provides a Python API for scripting, real-time control loop integration, and scientific workflow automation.

Features

  • GPU Acceleration: CUDA kernels for high-performance simulation (384x192 D2Q9: ~4400 MLUPS on V100)
  • D2Q9 / D3Q19 Lattice: 2D and 3D lattice implementations
  • Multiple Collision Models: SRT, TRT, and MRT operators; Smagorinsky LES subgrid model
  • Dual Streaming Paths: Standard double-buffer pull and memory-efficient esoteric-pull (EsoPull)
  • Curved Boundary Bouzidi: Immersed boundary support for complex geometries with wall velocity control
  • Flexible Boundary Conditions: NEQ-extrapolation pressure outlet, parabolic/uniform velocity inlet, half-way bounce-back walls
  • Rotating Body Control: Real-time setting of body rotation speeds via sim.set_body()
  • Force / Torque / Sensor Readback: On-demand force, torque, and area-averaged sensor velocity
  • Physics Validated: Strouhal numbers match Sah04 (confined cylinder) and Kan99b (rotating cylinder) references

Quick Start

Single cylinder

from CelerisLab import Simulation

sim = Simulation()
sim.add_body("circle", center=(50, 50), radius=10)
sim.initialize()

for step in range(10000):
    sim.run(1)

macro = sim.get_macroscopic()  # {"rho": ..., "ux": ..., "uy": ...}
force = sim.read_force(0)       # [fx, fy] on body 0
sim.close()

Multi-body control loop

from CelerisLab import Simulation

sim = Simulation()
# Three rotating cylinders
sim.add_body("circle", center=(1006, 150), radius=10)
sim.add_body("circle", center=(1015, 140), radius=10)
sim.add_body("circle", center=(1015, 160), radius=10)
# Downstream velocity sensor
sim.add_body("sensor", center=(1050, 150), radius=10)
sim.initialize()

for step in range(100):
    # Set body rotation speeds (implicit GPU upload)
    sim.set_body(0, omega=0.002)
    sim.set_body(1, omega=-0.001)
    sim.set_body(2, omega=0.001)

    # Advance 10 LBM steps
    sim.run(10)

    # Read telemetry
    fx, fy = sim.read_force(0)
    ux, uy = sim.read_sensor(3)
    print(f"force=({fx:.4f},{fy:.4f}) sensor=({ux:.4f},{uy:.4f})")

sim.close()

Installation

Prerequisites

  • Python 3.8+
  • NVIDIA GPU with CUDA Compute Capability 6.0+
  • CUDA Toolkit 11.0+
  • NVIDIA drivers

Install from source

git clone <repository_url>
cd CelerisLab
pip install -e .

Dependencies

  • pycuda>=2020.1 — CUDA Python bindings
  • numpy>=1.19.0 — numerical computing
  • scipy>=1.5.0 — special functions for vortex initialization

API Reference

Simulation

sim = Simulation(
    lbm_config_path: Optional[str] = None,   # path to config JSON
    body_config_path: Optional[str] = None,   # path to body config JSON
    device_id: int = 0,                       # GPU device index
)

Body creation

Method Returns Description
sim.add_body(type="circle", center=(x,y), radius=r) int body_id Add a cylinder body
sim.add_body(type="sensor", center=(x,y), radius=r) int body_id Add a velocity sensor
sim.add_cylinder(center, radius) int body_id Backward-compat alias
sim.add_sensor(center, radius) int body_id Backward-compat alias
sim.add_object(obj) int body_id Add pre-configured SimObject

Future geometry types (polygon, mesh) will use the same add_body() function with a different type parameter.

Runtime control

Method Description
sim.initialize() Recompile if needed, flow field + sync objects to GPU
sim.run(steps, checkpoint_interval=0) Run N LBM steps
sim.set_body(id, omega=...) Set body rotation speed (implicit GPU upload, ~1 μs)
sim.read_force(id) -> ndarray Force vector [fx, fy] (2D)
sim.read_torque(id) -> ndarray Torque [tz] (2D)
sim.read_sensor(id) -> ndarray Area-averaged velocity via GPU sensor kernel

Data access

Method Description
sim.get_macroscopic() Download DDF, return dict with rho/ux/uy
sim.get_ddf() Download raw DDF array
sim.get_flags() Copy host-side flag array
sim.update_runtime_params(omega=..., fx=..., fy=...) Update runtime constants without recompile

Checkpoint / Snapshot

Method Description
sim.save_checkpoint(path) -> str HDF5 checkpoint with full state
sim.load_checkpoint(path) Restore from HDF5 (config must match)
sim.snapshot() / sim.restore() In-memory field snapshot

Low-level access

Attribute Description
sim.bodies ObjectManager for direct GPU buffer access (action_gpu, obs_gpu)
sim.stream Internal CUDA stream for async operations
sim.field LBMField (GPU memory + curved/sensor SoA handles)
sim.stepper LBMStepper for fine-grained step control

LBMStepper (advanced usage)

stepper.step(n=1, *, action_gpu, obs_gpu, stream=None)

When fine-grained control is needed (e.g., custom async patterns), step manually:

stream = cuda.Stream()
sim.bodies.zero_force_segment_async(stream)
sim.stepper.step(
    1,
    action_gpu=sim.bodies.action_gpu,
    obs_gpu=sim.bodies.obs_gpu,
    stream=stream,
)
stream.synchronize()
force = sim.read_force(0)

Configuration

Config file location

Simulation() resolves config_lbm.json in this order:

  1. Explicit path argument to Simulation(path)
  2. $CELERISLAB_CONFIG_DIR/config_lbm.json
  3. ./configs/config_lbm.json (current working directory)
  4. The copy shipped inside the installed package

Config structure

{
  "grid": {
    "lattice_model": "D2Q9",
    "nx": 512, "ny": 256, "nz": 1
  },
  "physics": {
    "data_type": "FP32",
    "viscosity": 0.0035,
    "velocity": 0.03,
    "rho": 1.0
  },
  "method": {
    "collision": "SRT",
    "streaming": "double_buffer",
    "store_precision": "FP32",
    "ddf_shifting": false,
    "les": { "enabled": false, "cs": 0.16, "closed_form": true },
    "trt": { "magic_param": 0.1875 },
    "inlet": {
      "profile": "parabolic",
      "scheme": "zou_he_local",
      "trt_neq_damp": 0.5,
      "regularized_neq_damp": 0.5
    },
    "outlet": {
      "mode": "neq_extrap",
      "backflow_clamp": true,
      "blend_alpha": 0.7,
      "srt_neq_damp": 0.5
    },
    "y_wall_bc": "bounce_back",
    "omega_guard": { "min": 0.01, "max": 1.99 }
  },
  "cuda": {
    "threads_per_block": 256,
    "compute_capability": "auto"
  }
}

Full parameter documentation lives in src/CelerisLab/configs/CONFIG.md.

Performance

Benchmarks (V100, D2Q9, 384x192)

Config MLUPS
Re100 MRT noLES ~4400

Performance characteristics

The GPU is the primary runtime cost. Python overhead is minimal.

384x192 (validation grid): GPU kernel time is ~78 μs/step, of which OneStep is ~5.9 μs (MRT D2Q9). The remaining time is dominated by pycuda kernel launch overhead (~37 μs per launch).

3000x300 (production grid): Estimated GPU compute time is ~530 μs/step, with pycuda overhead fixed at ~111 μs, yielding ~83% GPU utilization.

sim.set_body() and sim.read_force() data transfers are negligible (~1 μs for 72 bytes).

For a detailed breakdown, see docs/performance_analysis.md.

Body Module Architecture

body/
  __init__.py          Package exports
  objects.py           SimObject container + ObjectState / ObjectControl
  manager.py           ObjectManager: GPU buffer lifecycle, sync, telemetry
  registry.py          BodyRegistry: pure add/remove/query
  action_smoother.py   ActionSmoother for control input ramping
  geometry/            Shape implementations (CircleGeometry, Geometry ABC)
  coupling/            Body-fluid coupling: SoA packing, force/torque
  preprocess/          Grid preprocessing: flag overlay, cut-link building

Module Boundaries

  • body/ — geometry, rigid-body state, preprocessing, force/torque readback
  • lbm/ — lattice Boltzmann kernels, field memory, stepper
  • cuda/ — compilation pipeline, context lifecycle
  • common/ — shared utilities (checkpoint, render, streakline pathline)

Geometry is separated from boundary methods. CircleGeometry produces geometry-agnostic CutLink records. The SoA packer (body/coupling/soa_packer.py) is the single point that knows the kernel memory layout. Adding a new shape (polygon, mesh) requires only a new Geometry subclass.

Validated Benchmarks

Benchmark Description Key metrics Precision
Sah04 S1-S4 Confined stationary cylinder Strouhal matching Sahin & Owens (2004) St error < 5%
Kan99b K0-K5 Rotating cylinder in open domain St, Cd, Cl matching Kang et al. (1999) See tolerance table
Sensor accuracy GPU sensor vs CPU flow-field average Match to 1e-9 Verified

Run validation scripts:

conda run -n pycuda_3_10 python tests/validation/run_kan99b_rotating_cylinder.py
conda run -n pycuda_3_10 python tests/validation/run_sah04_st_matrix.py
conda run -n pycuda_3_10 python tests/validation/test_sensor_accuracy.py

Performance baseline

conda run -n pycuda_3_10 python tests/validation/run_perf_baseline.py \
  --lattice-model D2Q9 --nx 384 --ny 192 --collision MRT

Project Layout

src/CelerisLab/
  simulation.py          High-level API
  config.py              LBMConfig / BodyConfig dataclasses
  body/                  Object management, geometry, GPU sync
  cuda/                  CUDA context, compilation, PTX load
  lbm/                   Field, stepper, kernels (CUDA source)
  common/                Preprocess, checkpoint, render, streakline
tests/
  validation/            Regression runners (Kan99b, Sah04, sensor, perf)
  postproc/              Post-processing scripts (exp_ctrl_matrix, streakline)
  specs/                 Validation spec documents
  audit/                 Audit reports (archived, see docs/)
  output/                Test outputs (force CSV, vorticity PNG, checkpoints)
docs/
  performance_analysis.md   GPU/Python profiling report
  audit/                    Audit findings (round 1-2, kernel layer, body refactor notes)
  validation_specs/         Validation methodology documents
legacy/                   Superseded code (FlowField, compiler v1, macros.h)
ref/                      External reference implementations (FluidX3D)

Collision model recommendations

Use case Recommended config
Low Re (<= 500) SRT or TRT, LES off
Medium Re (500-2000) MRT or SRT+LES
High Re (2000-5000) MRT+LES (most robust); SRT+LES; TRT+LES with omega_guard.max in 1.90-1.99

Common control loop patterns

Sync control (simple)

sim.set_body(0, omega=0.002)
sim.run(10)
force = sim.read_force(0)

Async control (performance-oriented)

sim.set_body(0, omega=0.002)  # implicit H2D, ~1 μs
sim.stepper.step(10, ..., stream=sim.stream)
sim.bodies.download_obs_full_async(sim.stream)
sim.stream.synchronize()
force = sim.read_force(0)

Vortex initialization

from CelerisLab.lbm.initializers import add_vortex
add_vortex(sim.field, center=(50, 50), radius=10.0, strength=1.0, vortex_type="lamb")

Streakline visualization

from CelerisLab.common.streakline import Streakline, ReleaseConfig, IntegratorConfig

streak = Streakline(release_points=..., nx=nx, ny=ny)
for step in range(steps):
    sim.run(1)
    if step % sample_every == 0:
        macro = sim.get_macroscopic()
        streak.observe(ux=macro["ux"], uy=macro["uy"], step=step)
streak.render("streakline.png")

Citation

@software{celerislab2026,
  author = {Frank14f},
  title = {CelerisLab: GPU-Accelerated Lattice Boltzmann Method Solver},
  year = {2026},
  url = {https://github.com/frank14f/CelerisLab}
}

License

MIT License — see LICENSE file for details.