Use direct momentum in opt-in shifted blocked equilibrium
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@@ -41,3 +41,21 @@ this is not full-solver validation. Host algebra/storage/remap tests and staged
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GPU continuation, three-grid cylinder physics, raw budgets, Couette helper
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stress and measured runtime are separate gates. Original failed experiments
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remain evidence; no acceptance threshold is relaxed.
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## Direct-input-momentum equilibrium candidate
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The shifted BlockStep now constructs the linear equilibrium term from input
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momentum j, without reconstructing rho*u. For opposite axis pairs the odd term
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is j/3; for diagonal pairs it is (jx +/- jy)/12, evaluated with explicit
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round-to-nearest division. The even term is
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w*[delta + 4.5*(c dot j)*(c dot u) - 1.5*(j dot u)].
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This is the same second-order D2Q9 equilibrium in exact arithmetic. Original SRT,
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storage, boundaries, and transfers are unchanged. No collision residual or force
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is corrected afterward. Existing four/five-argument equilibrium APIs are retained;
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only shifted blocked collision calls the new six-argument momentum helper.
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The all-fluid read-only CUDA replay reduced signed x-momentum error by 120–2285x
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at five sampled states, with lower mass/momentum and second-moment RMS errors.
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Signed mass bias was larger (~1e-12/cell/hop), so full evolving mass budgets remain
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mandatory. This local evidence does not establish physical convergence or speed.
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The unshifted default and its arithmetic path remain unchanged.
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@@ -146,7 +146,9 @@ extern "C" __global__ void BlockStep(const fpxx* in, fpxx* out, unsigned int hal
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#if USE_DDF_SHIFTING
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// Preserve the density perturbation before adding the unit reference.
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const float drho = f[0]+f[1]+f[2]+f[3]+f[4]+f[5]+f[6]+f[7]+f[8];
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compute_feq(rho, ux, uy, feq, drho);
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const float jx = f[1]-f[2]+f[5]-f[6]+f[7]-f[8];
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const float jy = f[3]-f[4]+f[5]-f[6]-f[7]+f[8];
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compute_feq_from_momentum(drho, jx, jy, ux, uy, feq);
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#else
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compute_feq(rho, ux, uy, feq);
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#endif
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@@ -113,6 +113,29 @@ __device__ __forceinline__ void compute_feq(float rho, float ux, float uy,
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#undef FEQ_CORE
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}
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#if USE_DDF_SHIFTING
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// Shifted D2Q9 equilibrium using input momentum in the linear term.
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// Algebraically identical to the usual second-order equilibrium; explicit
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// rational divisions avoid 3*w rounding and the rho*(j/rho) round trip.
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__device__ __forceinline__ void compute_feq_from_momentum(
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float delta, float jx, float jy, float ux, float uy,
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float* __restrict__ feq)
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{
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const float common = fmaf(-1.5f, fmaf(jx, ux, jy * uy), delta);
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feq[0] = W0_VAL * common;
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const float jp[4] = {jx, jy, jx + jy, jx - jy};
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const float up[4] = {ux, uy, ux + uy, ux - uy};
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#pragma unroll
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for (int p = 0; p < 4; ++p) {
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const float weight = p < 2 ? WS_VAL : WE_VAL;
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const float odd = __fdiv_rn(jp[p], p < 2 ? 3.0f : 12.0f);
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const float even = weight * fmaf(4.5f * jp[p], up[p], common);
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feq[1 + 2*p] = even + odd;
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feq[2 + 2*p] = even - odd;
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}
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}
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#endif
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#if USE_DDF_SHIFTING
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// Existing callers recover the offset from rho; blocked shifted collision
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// supplies sum(g) directly to the overload above, retaining small perturbations.
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@@ -13,6 +13,8 @@
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#define OMEGA_COLLISION_MAX 1.99f
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struct Params {float omega, fx, fy, fz;} d_params;
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#include "core/descriptors.cuh"
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// Host round-to-nearest shim; CUDA intrinsic behavior is tested on-device.
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inline float __fdiv_rn(float a, float b) { return a / b; }
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#include "operators/macro.cuh"
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#include "operators/collision_srt.cuh"
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#include "operators/collision_trt.cuh"
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@@ -34,6 +34,8 @@ inline int obs_torque_index(int,int){return 0;}
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#include "core/descriptors.cuh"
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#include "core/precision.cuh"
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#include "core/layout.cuh"
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// Host round-to-nearest shim; CUDA intrinsic behavior is tested on-device.
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inline float __fdiv_rn(float a, float b) { return a / b; }
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#include "operators/macro.cuh"
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#include "operators/collision_srt.cuh"
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#include "operators/collision_trt.cuh"
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@@ -13,6 +13,8 @@
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#define WALL_SLOT_WIDTH 0
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#define NX 16
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#include "core/descriptors.cuh"
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// Host round-to-nearest shim; CUDA intrinsic behavior is tested on-device.
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inline float __fdiv_rn(float a, float b) { return a / b; }
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#include "operators/macro.cuh"
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#include "operators/collision_srt.cuh"
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#include "boundary/planar_velocity.cuh"
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@@ -23,6 +25,13 @@ int main() {
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float eq[9]; compute_feq(1.f+delta,u,-.2f*u,eq,delta);
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printf("E %.9g %.9g %.9g\n",delta,u,-.2f*u);emit(eq);
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}
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for(float delta : {0.f, 0x1p-30f, -0x1p-30f, .04f, -.01f})
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for(float jx : {0.f,.005f,-.02f}) {
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const float jy = -.2f*jx, rho = 1.f+delta;
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const float ux = jx/rho, uy = jy/rho;
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float eq[9];compute_feq_from_momentum(delta,jx,jy,ux,uy,eq);
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printf("J %.9g %.9g %.9g %.9g %.9g\n",delta,jx,jy,ux,uy);emit(eq);
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}
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for(int mode : {0,1,2}) for(float rho : {1.f,1.04f}) {
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float f[9];const float u=.007f,v=.003f;
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compute_feq(rho,u,v,f,rho-1.f);
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@@ -19,6 +19,15 @@ def test_retained_density_and_shifted_planar_headers(tmp_path):
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if u==0:
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np.testing.assert_allclose(a.sum(),delta,rtol=5e-8,atol=0)
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if delta: assert np.any(a!=0)
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elif kind=='J':
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delta,jx,jy,ux,uy=np.array(numbers,dtype=np.float32).astype(float)
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jd=cx*jx+cy*jy;ud=cx*ux+cy*uy
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expected=w*(delta+3*jd+4.5*jd*ud-1.5*(jx*ux+jy*uy))
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np.testing.assert_allclose(a,expected,rtol=3e-6,atol=2e-9)
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actual=np.array([a.sum(),a@cx,a@cy,a@(cx*cx),a@(cx*cy),a@(cy*cy)])
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target=np.array([delta,jx,jy,delta/3+jx*ux,jx*uy,delta/3+jy*uy])
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np.testing.assert_allclose(actual,target,atol=4e-9,rtol=3e-6)
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if jx==0 and delta: assert np.any(a!=0)
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else:
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mode=int(numbers[0]);rho,u,v=np.array(numbers[1:],dtype=np.float32).astype(float)
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b=np.fromstring(next(it),sep=' ',dtype=np.float32).astype(float)
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