Contract: name the in-EDGE half-cell projection; repair DFG runner current-checkout Jet path
- No NODE<->EDGE input conversion still leaves the root-edge -> fine-local half-cell projection (prepare_fine_boundary, fine_hits_to_edge_frame); say so. - run_refined_dfg.py (jet_scenario != none, current checkout only): pass level=1 to FixedPatchStepper.set_jet_amplitude on reversal; use blocked_coarse_tables there. jet_scenario=none keeps the pinned source's blocked_base_tables; manifests and results unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -14,7 +14,10 @@ pending a GPU run).
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- Refined levels (l >= 1) of FixedPatchStepper place bodies/Jets in the root EDGE frame
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(root cell `i` = `[i, i+1)`). Uniform `Simulation` objects AND the static circles of a
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single-level (depth 1) FixedPatchStepper use the integer-NODE frame. Nothing converts
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between them.
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between them. This concerns input placement only: within the EDGE frame, refined
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levels still project root-edge coordinates to fine-local cell indices with the
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half-cell shift (`prepare_fine_boundary`: `(v - o)/dx - .5`; hits back via `fine_hits_to_edge_frame`
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`origin + dx*(hit + .5)`), using `edge_frame`/`fine_origin` below.
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- `Hierarchy.edge_frame(l)` -> `((ox, oy), h)`: cell `(i, j)` of level `l`'s allocated
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array (ghost band and holes included) covers `[o + h*i, o + h*(i+1))`. A scalar
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FixedPatch2D window carries the half-coarse-cell ghost shift `bounds - HALO/2` in
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