Support stationary bodies and geometry Jets on nested L2

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TRON committed 2026-10-16 08:49:08 -07:00
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@@ -158,30 +158,48 @@ Scope and limits:
coarse_g, fine_g = run.download() # coarse: NaN on every covered cell;
# fine: NaN on every non-ACTIVE cell
```
- Three levels (one nested chain, body-free): add `child=(x0, y0, x1, y1)` in
- Three levels (one nested chain): add `child=(x0, y0, x1, y1)` in
**L1 window cells** (the patch's fine grid including its 4-cell ghost band) and
`child_block`, with `fine_block` and `base_block`. L2 must sit inside L1's
ACTIVE cells, away from L1's ghost band and transfer footprint (checked before
any GPU allocation). `initialize` and `download` take/return three arrays; each
level is NaN on its non-ACTIVE (and child-covered) cells. One coarse step = 2 L1
steps = 4 L2 steps. One L1 patch only, no bodies/Jets.
steps = 4 L2 steps. One L1 patch only. Optional stationary circles and Jets
live on L2 via `child_objects` and `child_jets`; `fine_objects`/`jets` retain
their L1 meaning and must be empty in this mode. All object and Jet geometry
uses the **L0 edge frame**, not the child bounds' L1 window frame. L2 has
dx=dt=0.25, so prescribed lattice velocity is unchanged. Each whole body and
its BFL stencil must be inside L2 ACTIVE cells, outside the transfer footprint.
A Jet may select one physical body across multiple blocks, never two bodies.
```python
from CelerisLab.body.geometry.circle import CircleGeometry
from CelerisLab.body.objects import SimObject
from CelerisLab.body.jets import Jet, Tube, Parallel
cfg = LBMConfig(nx=16, ny=16, viscosity=.1)
body = SimObject(0, geometry=CircleGeometry(8., 8., .8), center=(8., 8.), radius=.8)
jet = Jet(Tube((6.5, 8.), 0., 3., .3), Parallel(0.), amplitude=.002)
rest = np.asarray(compute_feq_d2q9(1.0, 0.0, 0.0), np.float32)[:, None, None]
with CudaContext(0) as ctx, FixedPatchStepper(
cfg, (4, 4, 12, 12), context=ctx, fine_block=(4, 4), base_block=(4, 4),
child=(8, 8, 16, 16), child_block=(4, 4)) as run:
child=(8, 8, 16, 16), child_block=(4, 4),
child_objects=[body], child_jets=[jet]) as run:
shapes = (run.patch.coarse_shape, run.patch.fine_shape, run.child_patch.fine_shape)
run.initialize(*(np.broadcast_to(rest, (9, *s)) for s in shapes)) # 16², 24², 24²
run.step(32)
coarse_g, l1_g, l2_g = run.download()
run.step(4)
run.set_jet_amplitude(0, -.002, level=2) # default level=1 still addresses L1
run.step(4)
coarse_g, l1_g, l2_g = run.download() # solids/covered/nonleaves are NaN
```
- Not available: per-link surface exchange/force readout in blocked mode,
checkpoints, moving bodies, bodies/Jets with three levels,
checkpoints, moving bodies, L1 bodies/Jets in a three-level chain,
several patches per level with nesting, dynamic refinement, `Simulation`
integration. Validation so far is storage/operator equivalence and short runs,
not accuracy, convergence or long-time stability.
not accuracy, convergence or long-time stability. The new L2-body GPU gates
(layouts, masks, amplitude reversal, legacy equivalence) and independent
every-substep numerical replay remain required acceptance checks; CPU tests
alone do not establish GPU numerical correctness.
## Installation