feat(esopull): runtime body sync for EsoPull streaming mode
- New esopull_sync.cu: DecodeCellsToPhysical + EncodePhysicalToCells (compact-list mode, ddf_shifting-aware, encode applies collision). - sync_bodies() now branches for double_buffer vs esopull: decode backing layout to physical DDF on GPU -> host patch -> collide + encode back to backing layout. No temp_gpu, no full-grid copy. - 4 new integration tests covering esopull add/remove/cycle/roundtrip. - ddf_shifting + esopull + sync_bodies jointly verified (1300 steps stable after add/remove). - Bump version to 0.5.0. Co-authored-by: Cursor <cursoragent@cursor.com>
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