feat(esopull): runtime body sync for EsoPull streaming mode
- New esopull_sync.cu: DecodeCellsToPhysical + EncodePhysicalToCells (compact-list mode, ddf_shifting-aware, encode applies collision). - sync_bodies() now branches for double_buffer vs esopull: decode backing layout to physical DDF on GPU -> host patch -> collide + encode back to backing layout. No temp_gpu, no full-grid copy. - 4 new integration tests covering esopull add/remove/cycle/roundtrip. - ddf_shifting + esopull + sync_bodies jointly verified (1300 steps stable after add/remove). - Bump version to 0.5.0. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
1 parent
04c2bc75ea
commit
00b957f904
10 files changed
+343
-75
No files matched your search
+1
-1
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
|
||||
|
||||
[project]
|
||||
name = "CelerisLab"
|
||||
version = "0.4.0"
|
||||
version = "0.5.0"
|
||||
description = "GPU-accelerated Lattice Boltzmann Method (LBM) CFD solver using CUDA"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.8"
|
||||
|
||||
Reference in new issue
Block a user